Creating BMU files
From NWNWiki
Also note that the function PlaySound() will not work on triggers. To use it in this way: AssignCommand() to the PlaySound() function to the PC or other object.
Do not confuse a sound file with a sound object. A Sound Object is a group of sounds, such as the one you place down in the Toolset.
[edit] Example
Animal Cries Day, is a sound object. You would use SoundObjectPlay( object) to play the entire object.
- To place the sound, mute it and then later, when needed:
- use SoundObjectPlay( GetObjectByTag( "Animal Cries Day")) to make it play
- and SoundObjectStop(object) to make it stop.
To play a single sound from that sound object you need the ResRef. Looking at the properties of Animal Cries Day, we have a list of sounds.
- as_an_cryday1
- as_an_cryday2
- as_an_cryday3
- as_an_cryday4
To simply play as_an_cryday1 alone, you would use PlaySound( "as_an_cryday1");
