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Circle kick

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(Redirected from Circle Kick)
Circle kick

Type of feat: general
Prerequisite: base attack bonus +3, dexterity 15+, improved unarmed strike

Specifics: If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per round.

Use: automatic

[edit] Notes

  • Added in the expansion packs.
  • When circle kick is used, it shifts the focus of the attack to a different opponent, allowing each opponent to survive longer. When this happens, manually selecting the first target will have no impact until the end of the round (when normally it takes effect at the end of the flurry). Thus, many players think this is a useless feat, as they prefer to focus on killing the first opponent before going onto the next.
  • The free attack from circle kick is not immediate, unlike that from cleave. For example, if the character also has cleave, the free attack from cleave will happen first, and the circle kick will occur later in the round.
  • It is believed this feat is bugged in that often after making a circle kick attack, the character ceases attacking and is flat-footed until the player manually initiates a new attack. This happens when the target of the circle kick is just out of range of the unarmed player's attack, engaging the player using a weapon with a longer reach. The circle kick may or may not connect, but the character will cease fighting due to its target being out of range. This can be avoided by always staying close to all of the enemies that are attacking.