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The weapons included in the Community Expansion Pack (CEP) offer variety to players, but suffer from the same limitations as other non-BioWare weapons. These weapons cannot be chosen when selecting a weapon-specific feat (e.g. weapon focus), and the spells that target weapons (e.g. magic weapon) need to be modified in order to recognize these new items as weapons (i.e. valid targets). Those latter spell modifications are available on the NWN Vault.

CEP simple weapons
Size Name Damage type Damage Criticals Other proficiencies
tiny assassin dagger piercing 1d4 19-20 x2 druid, monk, rogue, wizard
katar piercing 1d4 20 x3 druid, monk, rogue, wizard
small mace 2 bludgeoning 1d6 20 x2 rogue
medium heavy mace bludgeoning 1d8 20 x2 rogue
short spear piercing 1d6 20 x3 druid


CEP martial weapons
Size Name Damage type Damage Criticals Other proficiencies
small goad piercing 1d6 20 x2  
light pick piercing 1d4 20 x4  
sap bludgeoning 1d6 20 x2 rogue
medium heavy pick piercing 1d6 20 x4  
longsword 2 slashing 1d8 19-20 x2 elf
maug doublesword piercing-slashing 1d8 19-20 x2  
trident, one-handed piercing 1d8 20 x2  
large falchion piercing-slashing 2d4 18-20 x2  
falchion 2 slashing 2d4 18-20 x2  
maul bludgeoning 1d10 20 x3  


CEP exotic weapons
Size Name Damage type Damage Criticals Other proficiencies
tiny kukri 2 slashing 1d4 18-20 x2  
sai bludgeoning 1d4 19-20 x2 monk
small nunchaku bludgeoning 1d6 20 x2 monk
wind fire wheel slashing 1d4 19-20 x2 monk
medium mercurial longsword piercing-slashing 1d8 20 x4  
large double scimitar slashing 1d6/1d6 18-20 x2  
mercurial greatsword piercing-slashing 2d6 20 x4  

CEP also provides some items that can be used as weapons, even though they are not normally considered weapons. These items can be equipped by any character, regardless of proficiencies.

CEP improvised weapons
Size Name Damage type Damage Criticals
tiny beer mug piercing 1d4 20 x2
fashion accessory bludgeoning 1d2 20 x1
medium flowers bludgeoning 1d6 20 x2
flowers - crystal bludgeoning 1d6 20 x2
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