Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
This CEP 2.4 file list describes the files included in version 2.4 of the Community Expansion Pack (CEP).
Talk table Edit
CEP 2.4 comes with four .tlk files, providing compatibility when playing modules that require CEP versions 2.0 through 2.4. These files belong in the
tlk subdirectory of a Neverwinter Nights installation. A module that requires CEP 2.4 should use the cep23_v1.tlk file.
|cep2_v1.tlk||version 2.0 talk table|
|cep21_v1.tlk||version 2.1 talk table|
|cep22_v1.tlk||version 2.2 talk table|
version 2.3 and 2.4 talk table
Hak paks Edit
The hak paks included in CEP 2.4 belong in the
hak subdirectory of a Neverwinter Nights installation. Some of these hak paks are optional for individual modules, but a player should have all of them available. For module builders, there is some flexibility in the order of these hak paks when associated with a module, but there are also some aspects of the order that are required. The following table lists the hak paks in a functioning order.
(In brief, this order is the "top" hak, followed by the "custom" hak, followed by the remaining haks in alphabetical, but reverse-numeric, order. The official hak order provided by CEP differs from this in that it has the "doors" hak pak moved below "extended tiles" and the "builder's" hak pak moved to the end of the list.)
|cep2_top_v24.hak||.2da files; required|
|cep2_add_doors.hak||additional generic door models; optional|
|cep2_add_loads.hak||additional load screen images; optional|
|cep2_add_phenos5.hak||riding and flying phenotypes; required|
|cep2_add_sb_v1.hak||additional scripts and blueprints; optional|
|cep2_add_skies.hak||additional skyboxes; optional|
|cep2_add_tiles2.hak||additional tilesets from C.R.A.P.; optional|
|cep2_build.hak||placeable blueprints from NWN2; optional|
|cep2_ext_tiles.hak||replaces some standard tilesets with those from C.R.A.P.;|
optional, but if used then both
|cep2_core7.hak||core CEP content (models, sounds, and portraits); required|
|cep2_crp.hak||C.R.A.P. models; required|
|cep2_crp_s.hak||C.R.A.P. scripts and blueprints; optional|
cep2_custom hak pak is provided as an aid to multiplayer servers. The intent is that resources that are only needed server-side (e.g. scripts, blueprints, and dialogs) can be placed in the server's version of this hak pak. This allows larger modules, as the game limits each file (.mod or .hak) to roughly 16,000 resources. Using this hak pak in this way effectively allows a server's module to consume 32,000 resources without requiring players to download a server-specific hak pak.
cep2_custom hak pak can also be used to override certain CEP resources (e.g. scripts, blueprints, and dialogs). This is why it is listed near the top of the hak pak list. It should not, however, be used to override .2da resources, which is why it is not at the top of the hak pak list.
cep2_add_tiles* hak paks provide copies of some of the standard tilesets with extended functionality. These copies are named beginning with "[CEP]" in the toolset. The
cep2_ext_tiles hak pak causes the standard tilesets to be replaced by these extensions. This hak pak also adds an asterisk to the end of the standard tileset names to indicate that they have been replaced.
cep2_build hak pak is for use while building a module. The intent is that this file can be associated with a module during building, then removed before the module's release. This allows new CEP blueprints to be available to a builder, while not contributing to the module's palette size. (The DM client will crash if the palette size exceeds roughly 16,000 blueprints)
Also included in the version 2.4 package are some hak paks that exist for compatibility with previous versions of CEP while playing the game. These are for the benefit of players and should not be associated with modules that use CEP 2.4.
|file name||used in|
|cep2_add_rules.hak||unused; included for possible future expansion|
Builder files Edit
Included in CEP 2.4 are files that are only useful to module builders. The .mod files belong in the
modules subdirectory of a Neverwinter Nights installation, and the .erf files in the
erf subdirectory. (Placing the .erf files in the
hak subdirectory can cause the game to fail to find similarly named hak paks, so this should be avoided.) The remaining files are documentation and can be placed wherever convenient.
|cep_craft.erf||dialog and scripts for the CEP crafting radial menu|
|cep2_updater.erf||not used for CEP 2.4|
|cepv22_crp_starter.mod||starter module with C.R.A.P. functionality for builders|
|cepv24_starter.mod||CEP 2.4; starter module for builders|
|cepv23_starter.mod||CEP 2.3; starter module for builders|
|cepv22_starter.mod||CEP 2.2; starter module for builders|
|cepv22_builder.mod||CEP 2.0; starter module for builders|
|cepv23_skies.mod||CEP 2.3; testing module for skyboxes|
CEP documentation; various files