|Big green hands|
|5: Bigby's interposing hand|
6: Bigby's forceful hand
7: Bigby's grasping hand
8: Bigby's clenched fist
9: Bigby's crushing hand
- Added in the expansion packs.
- To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs. target's armor class
- To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs. 1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
- For these checks, casters with wizard levels use their intelligence modifier, and all other casters use charisma.
- If the target is immune to either paralysis or mind-affecting spells, the target will be immobilized instead of paralyzed. This allows the target to perform actions while held stationary, but makes it harder to remove this spell.
- Paralysis (hence also the "normal" version of this spell) can be removed with remove paralysis, freedom of movement, or restoration. (There are no special ways to remove immobilization, though.)
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