Battle horrors are magically animated suits of empty armor. They have a greater array of magic powers than do their lesser kin, helmed horrors.
Alignment: true neutral
Armor class: 19
Hit points: 71
Attack bonus: +15/+10
Damage: 2d6+10 slashing damage + 3 fire damage (greatsword +1)
Disarmed: 1d3+5 bludgeoning damage (unarmed strike)
Special abilities Edit
A battle horror has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It also has immunity to the specific spells confusion and flame arrow. (The spell immunities might be bugged as it also has immunity to two invalid spells.) In addition, this creature has permanent true seeing.
- Despite this creature's description, it does not possess an array of magical powers. It is merely stronger than helmed horrors, with a few additional feats.