Bandit rogue
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Bandits are a bane of travelers, particularly those traveling alone and at night.
Statistics
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Race: human
Alignment: chaotic neutral
Armor class: 13
Hit points: 15
Attack bonus: +2
Damage: 1d6+1 (rapier)
Disarmed: 1d3+1 (unarmed strike)
| Abilities | ||
|---|---|---|
| strength | 12 | |
| dexterity | 15 | |
| constitution | 14 | |
| intelligence | 10 | |
| wisdom | 12 | |
| charisma | 8 | |
Trained skills:(‡) disable trap (5), listen (6), lore (5), open lock (7), parry (7), search (5), taunt (4)
Feats: armor proficiency (light), dodge, evasion, quick to master, sneak attack (1d6), toughness, weapon proficiency (rogue)
Blueprint:(‡) nw_bandit003
Notes
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See also: half-orc bandit, bandit, bandit archer, bandit chief, bandit cleric, bandit mage
