Bandit cleric
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Bandits are a bane of travelers, particularly those traveling alone and at night.
Statistics
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Race: human
Alignment: chaotic neutral
Armor class: 10
Hit points: 26
Attack bonus: +3
Damage: 1d6+1 (mace)
Disarmed: 1d3+1 (unarmed strike)
Hit dice (level): 3
Spellcasting: cleric 3
Challenge rating: 3
| Saves | ||
|---|---|---|
| fortitude | 5 | |
| reflex | 0 | |
| will | 5 | |
Size: medium
| Abilities | ||
|---|---|---|
| strength | 13 | |
| dexterity | 8 | |
| constitution | 14 | |
| intelligence | 10 | |
| wisdom | 15 | |
| charisma | 12 | |
Trained skills:(‡) concentration (8), hide (4), spot (5)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, quick to master, shield proficiency, toughness, turn undead, weapon proficiency (simple)
Blueprint:(‡) nw_bandit004
Special abilities
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This bandit is a level 3 cleric with the following spells prepared.
| Level 0 | cure minor wounds, light, resistance, virtue |
|---|---|
| Level 1 | bless, cure light wounds (2x), sanctuary |
| Level 2 | cure moderate wounds, hold person, silence |
Notes
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See also: half-orc bandit, bandit, bandit archer, bandit chief, bandit mage, bandit rogue
