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Bandit cleric

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Human male 99

Bandits are a bane of travelers, particularly those traveling alone and at night.

Statistics Edit

Race: human
Alignment: chaotic neutral
Armor class: 10
Hit points: 26
Attack bonus: +3
Damage: 1d6+1 (mace)
Disarmed: 1d3+1 (unarmed strike)

Hit dice (level): 3
Spellcasting: cleric 3
Challenge rating: 3

Saves
  fortitude 5
reflex 0
will 5

Size: medium

Abilities
  strength 13
dexterity 8
constitution 14
intelligence 10
wisdom 15
charisma 12

Trained skills:(‡) concentration (8), hide (4), spot (5)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, quick to master, shield proficiency, toughness, turn undead, weapon proficiency (simple)

Blueprint:(‡) nw_bandit004

Special abilitiesEdit

This bandit is a level 3 cleric with the following spells prepared.

Level 0 cure minor wounds, light, resistance, virtue
Level 1 bless, cure light wounds (2x), sanctuary
Level 2 cure moderate wounds, hold person, silence


NotesEdit

See also: half-orc bandit, bandit, bandit archer, bandit chief, bandit mage, bandit rogue

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