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Balagarn's iron horn

Spell level: bard 1; sorcerer/wizard 2

Innate level: 2
School: transmutation enchantment
Descriptor: sonic
Components: verbal, somatic
Range: personal
Area of effect: colossal (10 meter radius)
Duration: instant
Save: none
Spell resistance: yes

Description: The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a strength check (as if the caster had a strength of 20). Every creature that falls will be knocked down for one round.

Notes[]

  • Added in the expansion packs.
  • The strength check of this spell is (creature's strength + d20) vs. (20 + d20). Ties go to the creature. The creature's strength is its actual strength score rather than strength modifier, e.g., a creature with 20 strength would get 20 + d20 rather than 5 + d20 to oppose the knockdown.
  • Despite its description, this spell belongs to the enchantment school. (Possibly a bug.)
  • This spell is erroneously flagged as not being hostile, which allows it to be used in some cases where only non-hostile spells are supposed to be allowed.
  • The "sonic" descriptor mentioned in-game is not used by this spell.

Previous versions[]

  • Prior to version 1.69, this spell did not have a somatic component, so it could be cast while wearing full armor and shield, ignoring arcane spell failure.

Custom content notes[]

  • Script: x0_s0_ironhorn.nss

External links[]

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