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Undead lich

Baelnorns are elven spellcasters that have used their magic to extend their lives, usually to become a protector to family and friends or as a mentor and teacher to new generations.

Statistics Edit

Race: undead
Alignment: neutral good
Armor class: 16
Hit points: 110
Attack bonus: +12/+7/+2
Damage: 1d8+1 piercing-slashing damage (criticals: 20/x2)

Hit dice (level): 15
Spellcasting: cleric 15
Challenge rating: 18

Saves
  fortitude 9
reflex 6
will 14

Size: medium

Abilities
  strength 13
dexterity 12
constitution 10
intelligence 14
wisdom 22
charisma 16
Turn resistance: +4
Damage immunity
  cold 100%
  electrical 100%
Damage reduction: 15/+1

Trained skills:(‡) concentration (17), heal (16), hide (9), listen (18), move silently (9), search (12), spellcraft (9), spot (18)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, hardiness vs. enchantments, immunity to sleep, keen sense, power attack, shield proficiency, skill affinity (listen), skill affinity (search), skill affinity (spot), spell focus (evocation), spell penetration, turn undead, weapon focus (morningstar), weapon proficiency (creature), weapon proficiency (elf), weapon proficiency (simple)

Blueprint:(‡) nw_lich002

Special abilities Edit

A baelnorn has most of the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.)

The attacks of a baelnorn stun on-hit. In addition, this creature has use of an aura of fear once per day and a doom gaze thrice per day. A baelnorn can also animate dead once per day as a spell-like ability with a caster level of 15.

A baelnorn is a level 15 cleric with the following spells prepared.

Level 2 cure moderate wounds (x2), hold person (x2), silence (x2)
Level 3 clarity, cure serious wounds (x2), dispel magic (x2), invisibility purge (x2)
Level 4 cure critical wounds (x2), dismissal (x2), hammer of the gods (x2)
Level 5 flame strike (x4), summon creature V
Level 6 greater dispelling (x2), heal (x2)
Level 7 destruction (x2), greater restoration
Level 8 fire storm (x2)

Notes Edit

  • This creature is by default not hostile as it belongs to the commoner faction.
  • This creature does not possess a morningstar, despite having weapon focus in that weapon.

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