Triggers
- → Traps
- → 1. Average
- → average holy trap
- → average negative trap
- → deadly acid splash trap
- → deadly frost trap
- → deadly sonic trap
- → minor blob of acid trap
- → minor tangle trap
- → protectile trap trigger, arrow (average)
- → protectile trap trigger, blindness/deafness (average)
- → protectile trap trigger, bolt (average)
- → protectile trap trigger, dart (average)
- → protectile trap trigger, dispel magic (average)
- → protectile trap trigger, entangle (average)
- → protectile trap trigger, flame arrow (average)
- → protectile trap trigger, gust of wind (average)
- → protectile trap trigger, hold person (average)
- → protectile trap trigger, magic missile (average)
- → protectile trap trigger, negative energy burst (average)
- → protectile trap trigger, negative energy ray (average)
- → protectile trap trigger, quillfire (average)
- → protectile trap trigger, ray of enfeeblement (average)
- → protectile trap trigger, shuriken (average)
- → protectile trap trigger, sleep (average)
- → protectile trap trigger, stinking cloud (average)
- → protectile trap trigger, web (average)
- → strong acid splash trap
- → strong frost trap
- → strong sonic trap
- → strong spike trap
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Description[]
The average trap trigger palette is used to store all blueprints for the average trap triggers that can be created in a module.
Note[]
- A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.