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Creature Object Door Object Encounter Object Item Object Merchant Object Placeable Object Sound Object Trigger Object Waypoint Object
Creature Door Encounter Item Merchant Placeable Sound Trigger Waypoint


Sounds Triggers
Traps
→ 1. Average
→ average holy trap
→ average negative trap
→ deadly acid splash trap
→ deadly frost trap
→ deadly sonic trap
→ minor blob of acid trap
→ minor tangle trap
→ protectile trap trigger, arrow (average)
→ protectile trap trigger, blindness/deafness (average)
→ protectile trap trigger, bolt (average)
→ protectile trap trigger, dart (average)
→ protectile trap trigger, dispel magic (average)
→ protectile trap trigger, entangle (average)
→ protectile trap trigger, flame arrow (average)
→ protectile trap trigger, gust of wind (average)
→ protectile trap trigger, hold person (average)
→ protectile trap trigger, magic missile (average)
→ protectile trap trigger, negative energy burst (average)
→ protectile trap trigger, negative energy ray (average)
→ protectile trap trigger, quillfire (average)
→ protectile trap trigger, ray of enfeeblement (average)
→ protectile trap trigger, shuriken (average)
→ protectile trap trigger, sleep (average)
→ protectile trap trigger, stinking cloud (average)
→ protectile trap trigger, web (average)
→ strong acid splash trap
→ strong frost trap
→ strong sonic trap
→ strong spike trap

Description[]

The average trap trigger palette is used to store all blueprints for the average trap triggers that can be created in a module.

Note[]

  • A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.
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