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Creature Object Door Object Encounter Object Item Object Merchant Object Placeable Object Sound Object Trigger Object Waypoint Object
Creature Door Encounter Item Merchant Placeable Sound Trigger Waypoint


Trigger Object Triggers
Traps
→ 1. Average
→ average holy trap
→ average negative trap
→ deadly acid splash trap
→ deadly frost trap
→ deadly sonic trap
→ minor blob of acid trap
→ minor tangle trap
→ protectile trap trigger, arrow (average)
→ protectile trap trigger, blindness/deafness (average)
→ protectile trap trigger, bolt (average)
→ protectile trap trigger, dart (average)
→ protectile trap trigger, dispel magic (average)
→ protectile trap trigger, entangle (average)
→ protectile trap trigger, flame arrow (average)
→ protectile trap trigger, gust of wind (average)
→ protectile trap trigger, hold person (average)
→ protectile trap trigger, magic missile (average)
→ protectile trap trigger, negative energy burst (average)
→ protectile trap trigger, negative energy ray (average)
→ protectile trap trigger, quillfire (average)
→ protectile trap trigger, ray of enfeeblement (average)
→ protectile trap trigger, shuriken (average)
→ protectile trap trigger, sleep (average)
→ protectile trap trigger, stinking cloud (average)
→ protectile trap trigger, web (average)
→ strong acid splash trap
→ strong frost trap
→ strong sonic trap
→ strong spike trap

DescriptionEdit

The average trap trigger palette is used to store all blueprints for the average trap triggers that can be created in a module.

NoteEdit

  • A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.

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