Undead allip

Allips are the spectral remains of people driven to madness and suicide. They crave only revenge against those who pushed them over the brink.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 11
Hit points: 26
Attack bonus: +2
Damage: 1d4 piercing-slashing damage (critical: 20/x2)

Hit dice (level): 4
Challenge rating: 3

  fortitude 1
reflex 2
will 4

Size: medium

  strength 10
dexterity 12
constitution 10
intelligence 11
wisdom 11
charisma 18
Turn resistance: +2
Damage reduction: 5/+1

Trained skills:(‡) hide (9), listen (7), search (7), spot (7)
Feats: darkvision, weapon proficiency (creature)

Blueprint:(‡) nw_allip

Special abilities Edit

An allip has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The allip's creature weapon drains a point of wisdom on-hit if the target fails a DC 11 fortitude saving throw.

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