Allips are the spectral remains of people driven to madness and suicide. They crave only revenge against those who pushed them over the brink.
Alignment: chaotic evil
Armor class: 11
Hit points: 26
Attack bonus: +2
Damage: 1d4 piercing-slashing damage (critical: 20/x2)
Hit dice (level): 4
Challenge rating: 3
Turn resistance: +2Damage reduction: 5/+1
Trained skills:(‡) hide (9), listen (7), search (7), spot (7)
Feats: darkvision, weapon proficiency (creature)
Special abilities Edit
An allip has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The allip's creature weapon drains a point of wisdom on-hit if the target fails a DC 11 fortitude saving throw.