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Outsider mephit air

Air mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. Most are drawn from the various elemental and quasi-elemental planes.

Statistics Edit

Race: outsider
Alignment: true neutral
Armor class: 17
Hit points: 13
Attack bonus: +4
Damage: 1d3 piercing-slashing damage (creature weapon)

Hit dice (level): 3
Challenge rating: 3

Saves
  fortitude 3
reflex 6
will 3

Size: small

Abilities
  strength 10
dexterity 17
constitution 10
intelligence 12
wisdom 11
charisma 15
Damage reduction: 5/+1
Regeneration: +2

Trained skills:(‡) hide (15), listen (6), open lock (12), spot (6)
Feats: darkvision, weapon proficiency (creature)

Blueprint:(‡) nw_mepair

Special abilities Edit

This mephit can cast Melf's acid arrow once per day as a spell-like ability with a caster level of 1.

Notes Edit

  • This creature's open lock skill was likely intended to be move silently.


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