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Air elemental

From NWNWiki

Among the swiftest and most agile creatures in existence, Air elementals are often summoned for use in great battles over vast stretches of open terrain.

Like other elementals, Air elementals are composed of one of the four classical elements.

Contents

[edit] Sizes

Air elementals come in four different sizes to choose from:

  • Standard economy size
  • Huge
  • Greater
  • Elder

[edit] Characteristics

Race: Outsider

Alignment: Neutral

AC: 18 (Standard), 23 (Huge), 28 (Greater), 29 (Elder)

HD: 4 (Standard), 16 (Huge), 18 (Greater), 20 (Elder)

HP: 136 (Huge), 157 (Greater), 204 (Elder)

High saves: Will

Low saves: Fortitude, Reflex

CR: 4 (Standard), 13 (Huge), 18 (Greater), 20 (Elder)

[edit] Attacks

  • ToHit: 21/16/11 (Huge), 23/18/13 (Greater), 26/21/16 (Elder)
  • Standard: Slam 1d6+1
  • Huge: Slam 1d10+4
  • Greater: Slam 2d8+5
  • Elder: Slam 2d8+6

[edit] Special attacks

[edit] Properties

[edit] Skills

An Air elemental has good ranks in the following skills:

[edit] Feats

[edit] Special Abilities

None