Air elemental
From NWNWiki
Among the swiftest and most agile creatures in existence, Air elementals are often summoned for use in great battles over vast stretches of open terrain.
Like other elementals, Air elementals are composed of one of the four classical elements.
Contents |
[edit] Sizes
Air elementals come in four different sizes to choose from:
- Standard economy size
- Huge
- Greater
- Elder
[edit] Characteristics
AC: 18 (Standard), 23 (Huge), 28 (Greater), 29 (Elder)
HD: 4 (Standard), 16 (Huge), 18 (Greater), 20 (Elder)
HP: 136 (Huge), 157 (Greater), 204 (Elder)
High saves: Will
Low saves: Fortitude, Reflex
CR: 4 (Standard), 13 (Huge), 18 (Greater), 20 (Elder)
[edit] Attacks
- ToHit: 21/16/11 (Huge), 23/18/13 (Greater), 26/21/16 (Elder)
- Standard: Slam 1d6+1
- Huge: Slam 1d10+4
- Greater: Slam 2d8+5
- Elder: Slam 2d8+6
[edit] Special attacks
[edit] Properties
- Damage reduction: +2 soak 10 (Huge, Greater), +3 soak 15 (Elder)
- Immunity: Disease
- Immunity: Critical hit
- Immunity: Mind spells
- Immunity: Paralysis
- Immunity: Poison
- Immunity: Sneak attack
[edit] Skills
An Air elemental has good ranks in the following skills:
[edit] Feats
- Darkvision
- Dodge (All except Standard)
- Mobility (Greater, Elder)
- Weapon Finesse
- Weapon proficiency (creature)
[edit] Special Abilities
None
